ɢᴇɪsᴛɴᴇᴛ | ᴘᴏᴡᴇʀᴇᴅ ʙʏ ᴠɪᴄᴇ (
geistnet) wrote in
wakingthedead2014-05-20 03:01 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
testdrive | welcome to the new age.
![]() |
![]() ![]() |
testdrive meme.
1. First Day At Falner
You have just arrived at Falner Estate, a sprawling, beautiful, 400-hectare co-located space between Britain, Germany, and the Philippines, and the main base of Netsach. The flora and fauna in the area gives both a sense of familiarity as it looks at first glance like things you’ll find on Earth, and a weird sense of otherworldliness. Given the size of the place, the Estate is less of a compound and more like a town unto itself. The older buildings within the estate are gothic in their construction, and clear throwbacks to 19th Century Europe. The newer facilities, however, sport cutting edge contemporary designs that were clearly inspired by Fourth World architecture and technology.
If you want a better idea on what can be found on the estate, you can refer to this link.
2. A Day On The Job
You are pushing papers at Methuselah, doing research at the Arcanum, or going out on patrol -- whatever it is that you're doing, it's just another day for you as a Hunter of the Vigil.
3. Let's Head Down to Haven
Find yourself itching for a night out on the town? Why not head over to Haven, the classy nightclub that looks like a large, monolithic black building with no visible windows from the outside and the name of the club emblazoned in bold, white letters on one side.
Haven is located in Makati City, and is open to the public (especially the local supernatural community), but you might want to prepare yourself to wait in line for a very, very long time – unless you’re a Hunter, of course.
Falner’s Maenad Division holds office on top of Haven, as does Ordo Daywalker. Some of Haven’s staff also live above the night club.
4. The Awakening
Want to tag out your character's origin story? Set the stage and let's see where things go.
5. Choose Your Own Adventure
If none of the suggested premises hit the mark, feel free to set things up and let's do a tag round.
Instructions for the Testdrive:
1. Specify your chosen scenario number on the subject line.
2. Should you wish to tag with a specific character already established within Waking the Dead, indicate who. The current list of available NPCs can be found over here.
no subject
That question makes you interesting to him.]
Nein, you did not. It is no matter, I am quite bigger than you. It did not hurt, I was merely startled.
[Unless...]
Was there reason for me to worry?
no subject
Here, just have a smile. It's sheepish, and small, just like the rest of her. She shakes her head, too. ]
No, not really. I suppose I just tend to worry too much. [ It's not really a lie. ]
no subject
Well, do not worry about it anymore. No harm done, ja?
[But then, since you're interesting...]
Would you mind if I walked with you? I would not wish to intrude, though.
no subject
However, you're still a stranger. Never mind that the two of you are in Falner, and anyone with any ill intent is kicked caught and kicked out, but still.
She's polite, though. ]
I'm not sure I'll make the best companion, though. [ Or just shy. Or both. ]
no subject
Well, it's not like he's going to force a conversation from someone who's unwilling to have one. She'll have to remain an unsolved mystery. But then again, as mysteries go, not so important.]
There would be no way of knowing aside from merely being so, would there not? But I sense I have taken up too much of your time. I will take my leave.
[A polite nod, and then he makes to walk off. You'll notice, though, that he's also headed towards the training halls.]
no subject
[ Uuuuuuuuuuuu ;; you're going her way...
So she'll just walk a few steps behind you and be quiet and small so you aren't bothered by her presence because she's headed towards the training halls and you're kind of scary :( ]