ɢᴇɪsᴛɴᴇᴛ | ᴘᴏᴡᴇʀᴇᴅ ʙʏ ᴠɪᴄᴇ (
geistnet) wrote in
wakingthedead2014-05-20 03:01 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
testdrive | welcome to the new age.
![]() |
![]() ![]() |
testdrive meme.
1. First Day At Falner
You have just arrived at Falner Estate, a sprawling, beautiful, 400-hectare co-located space between Britain, Germany, and the Philippines, and the main base of Netsach. The flora and fauna in the area gives both a sense of familiarity as it looks at first glance like things you’ll find on Earth, and a weird sense of otherworldliness. Given the size of the place, the Estate is less of a compound and more like a town unto itself. The older buildings within the estate are gothic in their construction, and clear throwbacks to 19th Century Europe. The newer facilities, however, sport cutting edge contemporary designs that were clearly inspired by Fourth World architecture and technology.
If you want a better idea on what can be found on the estate, you can refer to this link.
2. A Day On The Job
You are pushing papers at Methuselah, doing research at the Arcanum, or going out on patrol -- whatever it is that you're doing, it's just another day for you as a Hunter of the Vigil.
3. Let's Head Down to Haven
Find yourself itching for a night out on the town? Why not head over to Haven, the classy nightclub that looks like a large, monolithic black building with no visible windows from the outside and the name of the club emblazoned in bold, white letters on one side.
Haven is located in Makati City, and is open to the public (especially the local supernatural community), but you might want to prepare yourself to wait in line for a very, very long time – unless you’re a Hunter, of course.
Falner’s Maenad Division holds office on top of Haven, as does Ordo Daywalker. Some of Haven’s staff also live above the night club.
4. The Awakening
Want to tag out your character's origin story? Set the stage and let's see where things go.
5. Choose Your Own Adventure
If none of the suggested premises hit the mark, feel free to set things up and let's do a tag round.
Instructions for the Testdrive:
1. Specify your chosen scenario number on the subject line.
2. Should you wish to tag with a specific character already established within Waking the Dead, indicate who. The current list of available NPCs can be found over here.
no subject
[ She just attempted to be funny again, even if probably no one will get it.
She is kind of really strange. ]
no subject
Home sweet home, huh? Left many people behind?
no subject
[ And she speaks of her town with a lot of fondness. ]
no subject
[ She might sound a little distant, as memories of her own town (towns, actually) take her by surprise. ]
no subject
What about you? Where are you from?
no subject
[ That makes a lot of sense, she knows. ]
The last time I had any legal form of identification, I was Irish though.
no subject
[ Although Segan is pretty sure that Netsach has made arrangements and tried to keep things legal... right? ]
no subject
[ They gave her an ID.
She didn't check it. ]
Haven't been there for over ten years though. I don't even have an accent.
[ She sounds like a German speaking English really well, actually. ]
no subject
[ Hmm! ]
I've never been anywhere outside of Canada before. Have you done a lot of traveling?
no subject
A bit? I usually couldn't stay for too long in new places anyway, and tourism has never been my thing.
Canada is pretty big, though?
no subject
[ With a matching look of "uh-huh". ]
I haven't even been able to travel much in my own country.
no subject
[ Better ask frankly, that's Max's policy. ]
no subject
All three, although on that third item? Only half of Canada's a big chunk of ice. The rest, I heard, is pretty if you're a naturey sort of person.
no subject
[ Like a lot. ]
All my knowledge of Canada is ridiculously stereotypical.
no subject
[ It only becomes a problem when the open-mindedness doesn't kick in. ]